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Extreme Victory [EXVC] 24-Booster Pack Lot Bundle (Unlimited)

Extreme Victory [EXVC] 24-Booster Pack Lot Bundle (Unlimited)


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  • Description
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  • Total Cards in Set: 100 different cards + 1 Ghost Rare + 10 Ultimate Rares
    Key Notes: There's a high-tech war amongst Synchro's & Sychro Destroyer's, who will win?
    Contents: 24 Untouched Extreme Victory booster packs; 9 random cards per pack
    Release Date: May 10, 2011

    For 3 years, Synchro Monsters have dominated the Yu-Gi-Oh! TCG. Now they’ve reached their ultimate evolution. But something – or someone – has been waiting for them. It’s time for a showdown between the ultimate Synchro Monsters and the ultimate Synchro-Destroyers!

    Extreme Victory takes Synchro Monsters to their ultimate extreme, with the new T.G. (Tech Genus) monsters. T.G. Decks are specially designed to crank out Synchro Monsters at a fast and furious pace. And they can do it over and over and over again. T.G. Decks have super flexibility. When most T.G. monsters get destroyed, they let you add another T.G. monster to your hand, or Special Summon one from the Graveyard. This lets you upgrade your field set-up every turn, by getting exactly the monsters you need to do the Synchro Summons you want.

    Extreme Victory comes with 11 T.G. monsters, including 5 T.G. Synchros. And T.G. Synchros are some of the biggest and baddest monsters around.

    •  T.G. Wonder Magician - A tuner that Synchro Summons during opponent’s turn and Destroys Spells/Traps!
    •  T.G. Blade Blaster - Negates Spells/Traps and Hides from Danger; It also boasts 3300 ATK!
    •  T.G. Halberd Cannon - Negates Summons; Revives T.G. Synchros; Its also boasts 4000 ATK!

    T.G. Decks also have their own, special box of tricks. They have their own Spells and Traps that let you do things like Special Summon from the Graveyard, draw more cards, destroy Spells and Traps, swap monsters with your opponent, or power up your monsters by as much as 4500 ATK. But T.G. cards only work with T.G. monsters. (They don’t let just anybody use their technology!) Meklord Menace!

    So what do you do when you’re up against the perfect army of Synchro Monsters? Answer: You build the perfect army of Synchro-Destroying Machines… an army called the Meklords!

    Meklords are hungry, hungry machines, led by the Meklord Emperors. They exist for one purpose: to hunt down and destroy all Synchro Monsters, once and for all!

    Meklords know that Synchro Monsters have lots of abilities to destroy monsters on the field. To fight back against this, Meklord Emperors are built so you can Special Summon them from your hand whenever a Meklord is destroyed. Your opponent might think he’s winning, but suddenly your Meklord Emperor will swoop down from your hand to the field, consume your opponent’s Synchro Monster, and use its power to become even stronger!

    Each Meklord Emperor also leads its own Meklord Army. And Meklord Army monsters get stronger with the more Meklords you have on the field. Safety in numbers!

    •  Meklord Army of Granel - Gains ATK from Meklords Cuts enemy ATK in half Enables Meklord Spells/Traps.
    •  Meklord Emperor Skiel - Consumes Synchro Monsters Gains Synchro ATK Attacks Directly.
    •  Meklord Astro Dragon Asterisk - Combines Meklords into one super-monster! Punishes Synchro Summons.

    Synchro Monsters are battling for their survival! And coming later this year, you’ll learn about a brand new kind of monster you can Special Summon from your Extra Deck.

    Extreme Victory contains special cards to make these upcoming monsters even better! So be sure and grab cards like Psi-Beast, Reborn Tengu, and Tour Guide From the Underworld while you have the chance!

    • Enemy of Justice (EOJ) Set Breakdown:
    • Ghost Rare: 1 (Junk Berserker)
    • Ultimate Rares: 10
    • Ultra Rares: 10
    • Super Rares: 14
    • Rares: 20
    • Commons: 48

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