→ Total Cards in Set: 155 different cards
→ Key Notes: The Ice Age is coming, prepare for the Coldsnap before it's to late!
→ Contents: each Box contains 36 packs; 15 random cards per pack
→ Release Date: July 21, 2006
Terisiare, the island continent that was home to the Brothers' War and the Ice Age, is in a state of rebirth known as the Thaw. The icy shell that encased the continent is melting away. Most of the inhabitants of Terisiare rejoice as the ice gives way to warmth and the rebirth of the land. But, in this time of great change, there are some who see it as a time to angle for power: a secretive society of mages poised to shroud the continent with their icy brand of magic.
A tournament-legal expansion designed to complete the Ice Age block, Coldsnap returns players to the lands and characters of Kjeld, Krov, the Fyndhorn Forest, Soldev, Koilos, and more.
-Wizards of the Coast: Magic the Gathering
Coldsnap features 155 tournament-legal cards, with randomly-inserted premium cards. The set includes 65 commons, 50 uncommons, and 40 rares. It will be available in booster packs, theme decks, and Fat Packs (which include six booster packs, Jeff Grubb's classic Ice Age novel The Gathering Dark, a player's guide including images of every card in the set, two card boxes featuring custom art, six color dividers, a Coldsnap Spindown life counter, and more).
- Coldsnap Set Breakdown:
- Rares: 40
- Uncommons: 50
- Commons: 65
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