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← Back to [YGO] Dark Revelation 1
Disturbance Strategy - DR1-EN046 - Common - Unlimited Edition

Disturbance Strategy - DR1-EN046 - Common - Unlimited Edition

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  • Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.

    Set: Dark Revelations 1

    ATK/DEF:

    Card Number: DR1-EN046

    Monster Type:

    Rarity: Common

    Attribute: Trap

    Card Text: Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.

    Level:

    Card Type: Normal Trap

    Name: Disturbance Strategy

    Edition: Unlimited

    Passcode: 77561728

    Card Rules: Rulings powered by The Netrep API. You can chain 'Disturbance Strategy' to a Ritual Spell Card and then, if your opponent no longer has the Ritual Monster Card in hand when the Ritual Spell Card resolves, then the effect of the Ritual Spell Card disappears. You can also chain 'Disturbance Strategy' to 'Polymerization' and, if the opponent no longer has the Fusion Material Monsters (if they were in his hand for example) then the effect of 'Polymerization' disappears. [Re: Amazoness Chain Master] If you have your opponent's monster that you acquired with 'Amazoness Chain Master', and your opponent activates 'Disturbance Strategy', the monster returns to the owner's Deck. However, you draw the same number of cards that you had in your hand, including 1 card for the monster you acquired with 'Amazoness Chain Master'. [Re: Null and Void] You can chain 'Null and Void' to a Continuous Spell or Trap Card that causes drawing, such as 'Mirage of Nightmare' or 'Heart of the Underdog'. You cannot chain 'Null and Void' to 'Disturbance Strategy', 'Graceful Charity', 'Card Destruction', 'Morphing Jar', 'Mind Wipe', 'Dragged Down into the Grave', or 'Reload'. [Re: Penalty Game!] If you choose the first effect, neither player can activate a card that would require the opponent to draw during their next Draw Phase, such as 'Jar of Greed' or 'Disturbance Strategy'. [Re: Protector of the Sanctuary] You cannot activate cards if they make your opponent draw, such as 'Dragged Down Into the Grave', 'Card Destruction', or 'Disturbance Strategy'. [Re: Protector of the Sanctuary] If 'Call of the Haunted' is chained to 'Disturbance Strategy' to Special Summon 'Protector of the Sanctuary', your opponent adds his hand to the Deck and shuffles it by the effect of 'Disturbance Strategy', but 'Protector of the Sanctuary' prevents him from drawing.

    Pendulum Scale:

  • U.S. Destinations

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    International Destinations

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    • USPS Express Mail: 3 - 5 business days (w/tracking + insurance)
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